Go in a Monorepo
A “monorepo” is a monolithic code repository which contains many different
projects and libraries. At DigitalOcean, we have created a monorepo called
cthulhu
to house all of our Go code. The purpose of cthulhu
is to provide
a one-stop shop for our internal Go libraries, services, tools, and third party
dependencies.
Bryan Liles previously wrote a blog post about
cthulhu
early in 2015. This post will cover many of the same topics, but will also
detail some of the improvements we have made over the past year to make
cthulhu
even better.
Monorepo Structure
cthulhu
is a single, monolithic git repository. It contains several important
top-level files and directories:
1 2 3 4 5 6 7 |
cthulhu ├── .drone.yml ├── analyze.sh ├── docode/ │ └── src/ └── third_party/ └── src/ |
.drone.yml
: configuration for our drone CI builds- Runs automated linting checks, Go tests, and builds and uploads binaries to our internal artifacts service
analyze.sh
: a shell script used during CI which performs code analysis using some of the excellent tools available in the Go ecosystemgoimports
,go vet
,golint
, internal linters coming soon!
docode/
: used as part of$GOPATH
to house internal libraries, services, and toolsthird_party/
: used as part of$GOPATH
to house third party dependencies
By setting the $GOPATH
environment variable to
${CTHULHU}/third_party:${CTHULHU}/docode
, we are able to go get
third party
dependencies and build and test our internal code.
Internal Code
All of our internal code resides within ${CTHULHU}/docode/
. We have created
four partitioned areas within this directory, which each serve a different
purpose:
1 2 3 4 5 6 |
docode/ └── src/ ├── doge/ ├── exp/ ├── services/ └── tools/ |
doge/
: DigitalOcean Go Environment: our internal “standard library”- contains a wide variety of packages used across many projects
- structured key/value logging
- HTTP client which can retry requests based on API output
- minimal database interaction layers
- service health and metrics
exp/
: a new addition; the home for experimental code- used as a proving ground before a service or tool can be deployed to production
- artifacts not generated as part of CI process, to prevent mass deployment of experimental code
- used to alleviate pain of “feature branches” with continuous rebasing on master
services/
: long-running services which perform heavy lifting tasks for the DigitalOcean cloud- typically HTTP API servers and clients
- gRPC services being developed at this time
tools/
: short-running utilities which perform helpful actions- internal fork of
goimports
- internal linting tools
- internal fork of
Third Party Code
Third party dependencies reside within ${CTHULHU}/third_party/
. Because this
directory appears in $GOPATH
before ${CTHULHU}/docode/
, it is possible to
simply go get
dependencies to add them to the repository.
To avoid dealing with the potential hassles of git submodules, we simply rename
the .git
directory in each dependency to .checkout_git
before committing it
to the repository. When we want to update a vendored dependency, we rename the
directory back to .git
and pull the latest changes. Perhaps there is a better
approach than this technique, but because we rarely need to bump third party
dependencies, this approach has worked well thus far.
Advantages of a Monorepo
When the idea of cthulhu
was proposed by
Antoine Grondin, I was initially very
skeptical. However, after spending a couple of weeks working in a monorepo,
I firmly believe that it is the best possible option when working with a
team of Go developers.
Many of the excellent tools in the Go ecosystem work even better when used in
a monorepo. For example, gorename
is incredibly useful. Just recently, I
was able to use it to rename an identifier from foo.FooDB
to foo.DB
in
every single Go source file in the entire repository. The ability to refactor
en-masse in this fashion is invaluable. Any changes made will be compiled and
tested across all internal Go projects.
Recently, we have begun to experiment with adding a wide variety of automated
linting checks which are run using analyze.sh
during CI builds. Because all
of our Go code resides in cthulhu
, we can fail any builds which introduce
code that does not meet the standards set by tools like gofmt
and go vet
.
In addition, we have started working on internal linting tools using the
excellent go/ast
package in the standard library. One of these is a tool
we call explint
, which ensures that code in our experimental exp/
directory cannot be imported by code in services/
or tools/
: our production
code directories.
Finally, using a monorepo completely solves the issue of vendoring third party
dependencies. Every project within cthulhu
uses the same version of a third
party library, and whenever the library is bumped, every project which makes use
of it is built and tested automatically. Recently, we tried to make use of the new
$GO15VENDOREXPERIMENT=1
, but unfortunately, it caused issues with goimports
,
and we were forced to revert the change. In the future, we’d like to try it
again, once goimports
is updated.
Disadvantages of a Monorepo
While the benefits of using a monorepo do outweigh the costs in our case, it isn’t always the perfect approach.
As cthulhu
has continued to grow, our CI test durations have grown in
parallel. More projects and tests are added daily, and some of these require
database integration testing. We briefly experimented with using Russ Cox’s
gt utility, but as of today, it has not been
adopted in cthulhu
.
Because a monorepo may have many commits per day to many different projects,
“feature branches” can quickly become out of date. This is why we chose to
adopt the exp/
experimental directory, instead of requiring experimental
code to live in feature branches. exp/
has worked well for us thus far,
but we are still working out a set of guidelines which should be followed when
moving a project from exp/
to a production directory like services/
or
tools/
.
As stated before, we decided to rename the .git
directory for our third party
dependencies instead of dealing with git submodules. This approach is likely
not the ideal one, but because we rarely need to touch third party code, it has
not been a major issue thus far.
Summary
DigitalOcean’s monorepo, cthulhu
, has provided one of the most pleasant
development experiences I have ever had. It works vastly better than attempting
to keep dependencies up to date across multiple repositories. It enables
large-scale refactoring using the excellent tools in the Go ecosystem, without
fear of breaking one or more external projects.
If you have any questions or would like clarification on monorepos, feel free to contact me: “mdlayher” on Gophers Slack!