GopherCon 2016

GopherCon 2016 - Retrospective

Contributed by   2016-07-20

GopherCon 2016 has come and gone, and in keeping with our tradition we wanted to write up a brief retrospective to capture some of the highlights of the event. It’s hard to believe it happened so quickly — we spend months planning all the details and then when the conference arrives it is over in the blink of an eye. This year we were joined by 1400 Gophers from 36 different countries.


GopherCon 2016 - Lightning Talk Annoucement

Contributed by   2016-07-01

GopherCon 2016 is going to be an amazing event, and this is your chance to be a part of it! First time speaker? Experienced Speaker? Have a package you want to talk about? Or perhaps you just have a great story about Go you want to share. The GopherCon lightning talks are there for you! You don’t have to be a “professional” speaker. Lightning talks are a great way to get some experience on the stage in a friendly and supportive environment.


GopherCon Turns Three

Contributed by   2016-04-20

tl;dr We’re excited for the third anniversary of GopherCon, so we’re offering a discount on tickets valid only on the anniversary of the conference. Humble Beginnings In 2013, Brian and I were lamenting the fact that there was no conference for Go. We were enjoying the language, using it everyday, and truly disappointed that there was no place for all Go enthusiasts to get together and learn. We decided that it couldn’t be too hard to run a conference, so we did what all good software people do: we registered a domain.


2015 Year in Review

Contributed by   2015-12-31

Looking back on 2015 has humbled us here at Gopher Academy. What an amazing year we’ve had. Let’s review some of the highlights: We’ve published dozens of community-written articles. The Go community created and ratified a Code of Conduct. We organized the third “Advent” series of articles, this year going all the way through the end of December. GopherCon attendees and supporters raised over $6,000 USD for the GopherCon scholarship fund.


2D Game Libraries for Go

Contributed by   2015-12-30

By now, we all know that Go is a great language for writing servers and command line tools. But what about games? Can you make desktop, web, or mobile games in Go too? The answer is yes, but not necessarily all at once… yet! Last summer, I set up shop at Comiket 88 and managed to sell a few copies of HOT PLUG, a simple 2D action game written in Go for OS X and Windows.


etcd: distributed key-value store with grpc/http2

Contributed by   2015-12-29

What is etcd? etcd is a distributed, consistent key-value store, written in Go. Similar to how Linux distributions typically use /etc to store local configuration data, etcd can be thought of as a reliable store for distributed configuration data. It is distributed by replicating data to multiple machines, therefore highly available against single point of failures. Using the Raft consensus algorithms, etcd gracefully handles network partitions and machine failures, even leader failures.


Understanding and using the vendor folder

Contributed by   2015-12-28

With the release of Go 1.5, there is a new way the go tool can discover go packages. This method is off by default and the surrounding tools, such as goimports, do not understand that folder layout. However in Go 1.6 this method will be on for everyone and other tools will have support for it as well. This new package discovery method is the vendor folder. Before we look into the solution and semantics of the vendor folder, let’s explore the problem that prompted it.


Glow: Map Reduce for Golang

Contributed by   2015-12-27

Having been a Java developer for many years, I have simply lost interest in Java and want to code everything in Go, mostly due to Go’s simplicity and performance. But it’s Java that is having fun in the party of big data. Go is sitting alone as a wall flower. There is no real map reduce system for Go, until now! Glow is aiming to be a simple and scalable map reduce system, all in pure Go.


Symmetric API Testing

Contributed by   2015-12-26

I maintain Anaconda, the Twitter client library for Go. There are a lot of interesting things I could write about Anaconda - for example, automatic rate-limiting and throttling using the tokenbucket library. Today, I’d like to demonstrate symmetric API testing in Go, which Anaconda highlights quite well. The asymmetric approach to testing the client library would be to test each function by querying the Twitter API and testing the response values returned.


Lessons in Go Learned while Implementing SHIELD

Contributed by   2015-12-25

Quick background: What is SHIELD? SHIELD is a backup solution for Cloud Foundry and BOSH deployed services such as Redis, PostgreSQL, and Docker. (For the interested, here is a quick summary of the basics of BOSH and Cloud Foundry.) The original design was inspired by a client’s need to have both broad and granular backups of their private Cloud Foundry and its ecosystem. Specifically, in addition to being able to recover from a meteor strike they also wanted to be able to create more granular backups so they could restore specific containers, credentials, databases, and so on.